Monday, June 2, 2014
How the Harry Potter Ride Works
Tuesday, May 14, 2013
The Adventures of Our Suitcase
On one hand, it’s nice not to have to carry the suitcase everyone but on the other it is almost more stressful wondering if the bag is going to make it to the correct destination on time - there is almost no room for error in this system!
Sunday, January 13, 2013
Disney World Trip Recap
- New Fantasyland Review
- Kilimanjaro Safaris Review
- Port Orleans Riverside Resort Review
- Walt Disney World Holiday Celebrations
- Animal Kingdom Pictures
In addition I also created two short videos I think are worth watching, embedded below:
If you’re one of those adults who think you’re “too big” or “too old” to visit Disney then you’re really missing out.
Sunday, November 4, 2012
Coasters 101: Second Edition Launched
- Evolution of the roller coaster
- Detailed description on launch systems
- A people powered coaster
- How a 4th dimension coaster works
- the modern vertical loop
- and much more!
I'm also working on getting the book published in more formats in order to make it available to as many people as possible. Here's the list where you can find it:
ebook pdf (through clickbank)................$7.99
Kindle Edition.........................................$9.99
Nook.....................................................$9.99 (coming December 8th)
Paperback...........................................$11.99
Sunday, June 24, 2012
June Updates
I created a 2012 NBA Mock Draft spreadsheet and uploaded it to my Excel Spreadsheets Help blog. Check it out and download the mock draft creator for free from my Google docs site.
I posted an in-depth article about the Snow White's Scary Adventure ride which was recently retired from Walt Disney World's Magic Kingdom. I found a good video of the ride and an over rendering of the layout.
We went to the Columbus Zoo this morning to check out the new exhibit. Embedded below is my video of Stingray Bay.
Thursday, February 2, 2012
Omega Tau Podcast Interview
Tuesday, August 23, 2011
Thursday, June 23, 2011
Fourth Annual Coaster101 Photo Contest

Get out your cameras and dust off the lens – it’s time for our fourth annual photography contest! This year’s categories will remain the same from last year: original, edited, and humor. Prizes include a Coaster101 pack and Cheetah Hunt gear. Submissions will be accepted through July 8th, 2011. Voting will begin soon thereafter. Please read all of the rules first before entering. We look forward to seeing your submissions!
Click here for more information and a link to enter!
Tuesday, July 21, 2009
Hitler finds out about Epcot
Wednesday, July 15, 2009
Types of Defects in Ride Design
Accumulation of Pores
Aligned Porosity
Bend Radius, Wire/Cable
Broken
Bubble
Buckling
Burned/Overheated
Burn Through
Burrs
Clocking
Contamination
Contour
Corrosion/Stains
Cure Failure
Damaged
Delamination
Dimension, Oversize
Dimension, Undersize
Dings/Dents/Indentations
Documentation
Drill Start
Electrical
Expired Service Life
Extra Hole
Fillet Leg Undersize
Flash
Flow
Gap
Gap to Shank
Grain Direction
Hardness
Hardware
Head Treat
Hole, Oversize
Hole, Undersize
Hole, Short Edge Distance
Illegible
Inclusions
Identification
Insert Staking Improper
Installation Improper
Insufficient Throat
Interference
Lack of Penetration
Leaks
Linear Indication
Loctite (epoxy) missing
Loose
Material
Mismatch
Missing
Orientation
Packaging
Part Mislocated
Perpendicularity
Pinch Points
Processing Time Exceeded
Rounded Porosity
Safety Wire
Scratches/Gouges
Standard Process Not Followed
Surface Finish
Surface Porosity
Suspect
Tears
Test Failure
Thread Damage
Thread Protrusion
Threads Worn
Tool/Die Marks
Torque Stripe
Weld Undersized
Wednesday, July 8, 2009
Walt Disney World Monorail Map

There was a horrbile accident on Walt Disney World's monorail system this past weekend. It looks like there were multiple unlikely failures, a perfect storm of issues:
* The dispatcher said the switch was in place when it wasn't.
* The driver backing up somehow did not see after passing over the switch that he was on the wrong side of it (probably because the driver was in the front of the train and couldn't see behind him.
* The driver who was killed did not act in any way (as far as I know) when he saw the approaching train.
* There's an obvious design flaw in the nose of the trains that makes them completely intolerant of any collisions (the moving vehicle was only going 15 mph).
This leads to numerous questions. Why don't the drivers switch to the rear of the train when they go in reverse? Why weren't the noses built to withstand any sort of collision? Why was there no indicator of which way the switch was pointed? Why didn't the driver do anything when he saw the approaching train? Will passengers ever be allowed to ride in the front of the trains with the drivers again? Hopefully the NTSB will find some answers.
Wednesday, July 1, 2009
Disney is a Genre
Have you ever noticed how Disney isn't just a brand, it is also a genre? The other day I was at the video store and they had the movies organinzed by genre: horror, comedy, action, romance, and Disney. Isn't that amazing? I mean, you don't see a Dreamworks section next to it or any other studio genre. I think that speaks worlds about the Walt Disney Company. |
Sunday, March 29, 2009
Honest Celebrity
Monday, March 2, 2009
Disney and Interactivity
The amusement park visitor of today is vastly different than the visitor of yesteryear. Visitors, especially the younger generations, are expecting more and more customized entertainment experiences. The days of the passive viewer are over. Today is all about interaction, choices, and personalization. The quickening pace of daily living combined with the advance in personal technology contribute to reshaping what guests are expecting out of today's amusement parks. There's also an erosion of patience as people's tolerance for waiting in lines is decreasing at a rapid rate. Visitors want instant gratification, personalization, and interaction. They want to add their own input to an attraction. "What do I get to do?" To address shifting tastes, the broader amusement park industry will have to rewrite its operating rules.
Disney understands this better than anyone and has already built attractions that use technology to their advance and cater to the needs of today's amusement park guests. One of these new attractions takes the personal experience to the next level: Kim Possible. From Wikipedia: "Based on the Disney Channel animated series Kim Possible, the World Showcase Adventure is an interactive attraction taking place in several of the World Showcase pavilions. The attraction is an electronic scavenger hunt that has guests using special "Kimmunicators" (in actuality, stripped-down cellular phones) to help teenage crime-fighters Kim Possible and Ron Stoppable solve a "crime" or disrupt an evil-doers "plans for global domination." The "Kimmunicator" is able to trigger specific events within the pavilion grounds that provide clues to completing the adventure. Launched in January 2009 and presented by Verizon Wireless, the Adventure is included in park admission." Here's the basic procedure: 1. Sign up as an agent to help Kim Possible. The "fake" mobile phone looks like the older LG flip phones and will not work outside of the park. Movie files play when you hit a specific destination and it gives you a task. Then the magic happens. It's an attraction, no more offsetting than spending time to go on a ride. However, it's not something you carry around all day and tinker with. There are 7 different missions to do. Because it's so technical people won't shy away from it. The big thing is the time involved. It should only take about thirty to forty-five minutes to do, which shouldn't distract you from your day any more than doing any other attraction. The potential issue is if you go through it with others doing it right ahead of you. Then you run the risk of seeing the clues ahead of time thus spoiling the fun for your hunt.
There are many other new attractions across the Disney parks that also have a new level of interactivity. Turtle Talk with Crush is pretty amazing. It's been out a couple years now--one in Epcot and one in DCA. It's basically a puppet, but done with computer animation instead of a real puppet---and completely interactive with kids in the audience, including facial expressions, etc. Even when you know how they do it, you forget. And if you don't know how they do it, here is the explanation from Wikipedia: "Crush's movements and lip synch is created on the fly and is projected at 60-frames-per-second so that the turtle's mouth moves in synchronization with the words of a hidden actor portraying the character. The sophistication of the animation enables the projected turtle to move about the screen, seemingly propelling himself with his flippers, doing somersaults, and hovering, in very convincing maneuvers controlled by the actor. This breakthrough technology enables every show to be different than the one before as Crush responds uniquely to each individual audience." The Monsters Inc. show in Magic Kingdom uses the same idea, but I've heard that the theater is too large for the effect to really work well whereas Epcot's Crush theater is perfect for this. Another interactive attraction is Toy Story Mania. There is one in California and another in Florida. Toy Story Mania is very re-ridable because of the Easter eggs. For example, during the Dart Scene you will see two clouds with balloons on them (it takes two people to be effective), but if you clear the balloons on both sides of the clouds at the same time (each person takes a cloud) you will be treated with a rain of 2000 point balloons, where you can then rack up the score nicely. Each round has a different Easter egg.
Also, let's not forget the Tower of Terror. It's got an endless set of programs, so like a box of chocolates, you never know what you are going to get! |
Tuesday, February 24, 2009
Tokyo Disneyland Resort Help!!!
This isn't going to happen anytime soon, I just wanted to get an idea of how feasible it would be and what kind of cost so maybe I could start saving up for it. Let me know if you have any information. I would appreciate it!
Tuesday, November 25, 2008
The Best Theme Park?
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Thursday, July 3, 2008
Winner Again and Again I Can't Reap the Rewards
Congratulations! You have been selected as one of our winners for the on-ride photo contest! Thank you very much for submitting your entry. We will be posting your photo to the website along with your name. Please email us the address you'd like the tickets to be mailed to, and we will arrange for Silverwood to get the tickets to you.
Thanks again, and remember to keep checking back with Roller Coaster Alley, the #1 online source for Silverwood Theme Park!
http://www.rollercoasteralley.com/news07.02.08.php
Yea, so I submitted this photo in a contest and we won!!! Go us. Too bad the prize is only tickets to a theme park in Idaho. Anyone heading out west this summer?
(That's me in the front row on the right, pointing in the other direction. I helf that pose almost the length of the entire ride.)
Tuesday, June 3, 2008
Queue it Up
I've heard good things about the Revenge of the Mummy queue at Universal, and of course Disney is a leader with Mr Potato Head/Buzz Light Year animatronics giving a show for the kids in line. But there needs to be more, something for the guests to actually DO. My first and simplistic idea would be like one of the those handheld trivia games you can get at Buffalo Wild Wings. TV monitors would show who has the highest score, maybe that person gets to skip ahead inline or is entered to win free park tickets for next day.
Monday, April 21, 2008
Amusement Parks Today
Guests of amusement parks today want instant gratification, personalization, and interaction. They want to add their own input to an attraction. Disney has already come up with some attractions to cater to these needs: Toy Story Mania, Monster’s Inc. Laugh Floor, and Turtle Talk with Crush. Toy Story Mania is so advanced its computers will accommodate riders of various skill levels. Some parks may not be able to afford such costly attractions. Alternatives: Mack Splash Battle, Sally interactive rides, Hydro-fighter coasters, Kuka Robotic Arm rides.
You could write another article on the different queue systems to reduce waiting times. Another solution is merely to build higher capacity rides. There has also been more stress recently on quality over quantity. Guests nowadays are more interested in riding a ‘fun’ ride, not a record break that lasts less than 20 seconds.
What is the cause of this? Personal technology. Video games such as the Wii. When you have such an interactive game at home, visitors at parks expect games that are at the very least just as advanced, if not more so.